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- The new Maxwell Render plug-in for FormZ
6.1 has been released, offering huge improvements
and enhancements in integration, stability,
material handling and speed. Some plug-in bugs were
discovered and fixed straight away with the release
of a FormZ 6.1 patch.
- The Maxwell Render plug-in for SolidWorks
2007 has been released with great improvements
implemented. Rewritten from scratch, the plug-in offers
better integration, a preview of materials, better
material editing, more drag-and-drop functions, a
new render settings dialog, and more. Check out the
explanatory videos!.
See
the videos.
- The plug-in for Rhinoceros4 will
be released on March 1, when McNeel will officially
announce the release of Rhino4. This plug-in has been
acclaimed as the best rendering engine plug-in in
Rhino history. Can’t wait any longer? See below
for some further sneak peeks.
- The development of the next version of Maxwell
Render continues and is running smoothly.
Curious? For a quick preview of the Maxwell
Studio improvements and the new material
editor, see below. More details about new
features and changes coming soon
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- The RealFlow4 plug-ins for
Maya 8.5 for Windows 32 and 64 bit, Linux
32 and 64 bit and Macintosh have been released
and are available for download from our usual customer
download area.
- The RealFlow4 plug-ins for CINEMA4D
versions 8.5, 9.6 and 10 has seen impressive
improvements. For example, the imported RealFlow4
particles now become thinking particles in CINEMA4D,
taking advantage of all the tools available in the
platform to work with the particles. This greatly
enhances the FX Render PyroCluster, allowing effects
that have never been achieved before, not even in
other platforms.
- The XSi plug-ins for versions 5.11
and 6.0 for Windows have been updated and are available
for download.
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- The Maxwell Render material libraryhttp://mxmgallery.maxwellrender.com
has seen an unprecedented number of uploads
due to a Valentine’s Day promotion and the February
“Office” contest. We now have more
than 1,000 free materials!! February 14 saw
an astounding 74 material uploads
in only 24 hours. The Office contest
is going strong and already has more than 70 entries,
but it is not too late to upload your own entry for
a chance to win that Apple 80 Gb iPod!
Be sure to do it before the end of February.
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Cigarette
Break
By Rustenberg |
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Pencil_Shaving
By Sabkarim |
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Paperclip pile
By Tim Ellis |
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- Italian Maxwell Render reseller Maxwell
Render dot it (www.maxwellrender.it)
has created the very first Maxwell Magazine. The impressive
magazine, counting 238 pages, comes in English and
Italian and contains numerous interesting tutorials,
stunning images, interviews, tips and tricks. It is
available for download from http://www.maxwellrender.com/index.php?pForm=media.html
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- Dosch Design has released
three DVDs with models for Maxwell Render.
The models are directly provided in .mxs format
and can be used in Maxwell Studio. The DVDs, Modern
Furniture for Maxwell Render, Cars 2006 for Maxwell
Render and Buildings V2 for Maxwell Render are available
from www.doschdesign.com.
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- Einar Vedvik from design and engineering
consulting firm Pavels Design in
Norway has won third place in the SolidWorks
World Photorealistic Images contest. The
image, Liquor Decanter,
was rendered with Maxwell Render. Congratulations!
To check out all the winners of the SolidWorks World
contest, Click here.
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- Next Limit Technologies has announced permanent
Maxwell Render and RealFlow Bundles. You
can now save up to €300 if you buy
both products at the same time. If you already own
Maxwell Render or RealFlow and would like to purchase
the other product, you can also benefit from
a €90 discount. For more information, visit
www.maxwellrender.com/order_bundle.php.
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- SWAY Studio has won the VES
award for Outstanding Visual Effects in a
Music Video for the U2/ Green Day video clip The Saints
are Coming, which used RealFlow for its impressive
fluid simulation effects.
“The entire team at Next Limit Technologies
can celebrate along with us here
at SWAY, as it was Next Limit’s RealFlow4
software that played a key role in enabling
us to achieve the fluid dynamic effects that contributed
in part to our winning the VES award,” said
Wayne England, VFX Supervisor at
SWAY Studio. “Once again, thank you for your
vision and commitment.”
“Next Limit is extremely proud
to have played part in this admirable achievement,”
commented Next Limit CEO Victor Gonzalez. “We
are certain this is only the beginning of a fruitful
future for both SWAY Studio and RealFlow.
Congratulations!”
For more information, visit
the case studie.
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- SolidWorks World 2007 Conference report:
Four senior members of Next Limit staff attended the
SolidWorks World 2007 Conference and Exhibition in
New Orleans in February, with a Maxwell Render exhibition
stand in the Partner arena. We were pleased
to welcome a lot of visitors, both SW users and resellers,
and even SolidWorks CEO John McEleney.
We continued to strengthen our Partner relationship
with SolidWorks, and spoke to many senior members
of the SW technical and commercial teams. Everybody
was very impressed with the improvements of the Maxwell
Render plug-in for SolidWorks, and
with the quality of the images that
have been created with SW and Maxwell Render.
CEO Victor Gonzalez and Technical Director Juan Cañada
presented an overview of the latest Maxwell Render
features and interface with SW in a user break out
session at the conference. Business Development Manager
Phil Dickson presented a short overview of Maxwell
Render to a specially arranged gathering of over 200
SW resellers.
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- General optimizations:
- Scene loading times greatly improved
- Selecting/ deselecting large numbers of objects
much faster
- Many stability issues fixed
- Memory handling improved
- Major OpenGL viewport speed increase using vertex
buffers. You can get as much as 10 times quicker
viewports, especially for Studio in OSX. This feature
can be disabled in preferences for systems with
compatibility issues.
- Export:
- Studio now has the option to export selected
elements like mxs or obj. Exporting as mxs will
also export the material(s) attached to the object(s).
- Complete history:
- Studio now keeps track of all scene changes and
shows them listed in a history panel. Users can
scroll through the history list to undo/ redo changes.
The history list can also be purged.
- UI:
- Customizable shortcut keys
- Added dropdown list for easy switching between
saved layouts
- Individual panels and groups of settings inside
a panel can now be collapsed/ expanded
- Added new graphics and buttons
- Overall better organization of inputs and settings
in the UI
- Workflow:
- Object panel now displays applied materials to
the right of the object name, inside the object
list for a faster overview of applied materials
- Icon size in object list and material list can
be switched between small/medium/large
- Colors and textures can be drag-and-dropped from
one color chip to another in the material editor
for quicker material editing. By default, drag-and-drop
will also copy texture picker values. Holding Shift
while drag-and-dropping will only copy the texture
file
- Mxi/ hdr textures can be dropped from one slot
to another. Settings for one slot can be quickly
copied to all slots
- A "City" list has been added to Physical
sky, which loads a list of cities from a text file.
Cities can be added/ removed easily from the list
by editing the text file.
- Automatic GMT – when setting a certain location,
Studio automatically sets the correct GMT for that
location
- The panels "Projectors list", "Triangle
group list" and "Projector params"
have been removed and all settings related to an
object’s projectors or triangle groups are
now found in the object panel. (Projectors are now
called "UVsets" to follow common 3D terminology)
- Ability to rotate the entire scene, along with
the cameras
- Ability to scale entire scene, along with the
cameras
- Texture paths and searching for missing textures
improved
- Ability to lock objects to prevent accidental
movement
For a full sneak peek video of the new Maxwell Render
Studio, click
here.
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- Sneak Peek: the new material editor
The new material editor that will come with the
next version of Maxwell Render includes many new
features and improvements:
Drag & Drop
The workflow is now a lot of faster thanks to
several added drag and drop functions:
Color: Drag-and-drop colors
in between parameters and even in between different
BSDF layers and coatings to copy them.
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| * Drag
& drop color to copy |
Textures: You can click on the
layers list and hit Alt+V to show the textures
bin (see image below). Then just drag-and-drop
textures from an external application into the
material editor
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| * Assigning
a texture by drag and dropping |
You can copy texture assignments or delete them
by dragging and dropping in between parameters
(even from different BSDF or coatings). All settings
will be copied too. If you want to copy the textures
without the other parameter adjustments, just
hold Shift while copying
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| * Copy
and remove a texture using drag-and-drop |
Copying: You will be able to
copy any of the parameters of any element of your
material, like BSDF, coatings, SSS etc.
For a full sneak peek video of the new Maxwell Render
material editor, click
here.
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To give you
a greater insight into the new Maxwell Render Rhino4 plug-in,
please find here a shortlist of features, elaborating
or previously mentioned features.
- Maxwell Scene Manager: Camera Settings
- Cameras are automatically synchronized with Rhino
viewports. Creating or switching to a Rhino Named
View creates a new Camera, or activates the Camera
associated with that view.
- Image resolution may be automatically kept in sync
with the size of the corresponding viewport, set to
Manual mode, or to one of several industry-standard
resolutions.
- Support for the built-in Rhino Animation Tools
- Maxwell Scene Manager: Location Settings
- The integrated SunView© control provides a
convenient method for setting scene location, time,
and date.
- The Earth is depicted from the Sun’s point
of view, allowing the user to visualize the Sun’s
position.
- The position of shadows may be shown in real-time
in the Rhino viewport.
- GMT offset is figured automatically by location
- Materials Export Wizard
- The Material Export Wizard allows users to easily
export all Materials contained in the scene to another
directory.
- Materials may either be saved as individual Maxwell
mxm files, or they may be consolidated into a single-file
Material collection.
- During export, all referenced Textures may be gathered
and copied to the output directory, with paths either
re-written, or made relative to, the export directory.
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Name..........
Cristina Morer
Age............. 31
From........... Born in Barcelona,
Spain |
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Education:
"I have a degree in Fine Arts and Computer Arts.” |
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Work: “I
am a Designer for Next Limit. I take care of the web
design and maintenance, advertisements, publicity and
merchandise. The Maxwell Render MXM Gallery is one of
my realizations” |
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Best aspect:
“To come up with new ideas and projects to improve
the Maxwell Render experience for our users –
I like it when my ideas work!.” |
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Worst aspect:
“That some projects or ideas are not developed
or do not work.” |
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Funny fact :
“I don’t have any funny facts yet –
I haven’t been at Next Limit for long. But I always
have a good time here with my colleagues.” |
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Free time:
“I like going barefoot, dreaming, silence….” |
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Hi to: “Hello
to everyone who reads there interviews!!.” |
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Future: “The
great thing about Next Limit is that the company reinvents
itself continually, so it is hard to imagine the future.
One thing is for sure though – Next Limit’s
future will surpass all our expectations.” |
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- Lighting
Improve your Maxwell Render skills with yet another
valuable tip, this time on Studio Lighting.
The tip focuses specifically on transparent
and reflective objects. Please download the
PDF file by clicking on the link below and
you are sure to learn something new!.
Lighting
skill up (PDF) 1,5 Mb
Lighting
sets from tutorial (.mxs) 4,50Mb (ZIP)
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Image details: "I
created the car in 3ds Max and Maxwell Render 1.1 on
an Intel dual core processor (3.2 Ghz) with 2 GB of
RAM. The modeling process was simple: I started with
a poly box and added more geometry to get the right
shapes. I created a custom HDRI map to light the scene
and then used physical sky to match the light from the
HDRI, so that the background image and the light match."
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Artist details:
"My name is Pere Balsach, I am 30 years old and
I am originally from Barcelona, Spain but now living
and working in Nottingham, UK. I work in the games industry
as an environment artist in an AAA title. I have been
doing 3D for about seven years now – it is my
work and my passion." |
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About Maxwell Render:
“Maxwell Render is very easy to learn
compared to other rendering engines and you can get
excellent results in a short period of time. I use Maxwell
Render because I don't want to spend lots of time tweaking
GI settings and trying to understand parameters. I prefer
to spend my time on the artistic side rather than the
technical side. With Maxwell, I can spend all my time
just improving the shaders and the lighting. Moreover,
the Maxwell Render MXM shaders are awesome: very powerful
and easy to use.” |
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If
you have any ideas or suggestions, or if you would like
to contribute something to the Next Limit newsletter,
please click
here
If you would like to subscribe/ unsubscribe from the Next
Limit newsletter,
please send an email to newsletter@nextlimit.com
stating "subscribe" or "unsubscribe" in the subject line. |
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