Jun 19, 2008
The Idea
For our test we wanted to make a challenging scene, so we went for some people working on a river near a little dam. Some thick worker decide to work directly on the dam as the other ones are doing random things (talking on the telephone or checking things). As a result, the dam breaks apart and the water floods the river bed, taking the workers on ...
May 29, 2008
The integration of Python into RF4 has been a step forward towards flexibility and has really pushed the limits of RF. That is a fact.
However, we could import the deforming skin of a character in RF using .SD, and even make it interact with fluids but... how about the other way round? A dynamic ragdoll was surely a challenging task... until now!
We started with a tentative attempt ...
Mar 18, 2008
There isn’t much information on how to render simulations from RealFlow. This is partly because they can be rendered as standard particles or polygons and that is the province of the chosen Render Engine. But today we'd like to talk a little bit about a piece of software that grabbed our attention, a nice companion for our beloved RealFlow: Krakatoa.
Krakatoa is a volumetric render engine for particles made ...
Feb 8, 2008
The Water Wheel
This time we’re going to simulate the functioning of a water wheel. We are going to attempt to simulate all the movement entirely in RealFlow. For this exercise we have provided the scene in an OBJ file that contains the most important objects in the simulation. This is an illustration of what we are going to simulate (to find out more about water mechanisms, check out ...
Jan 31, 2008
A water wheel is a hydraulic machine that is used to extract water or to produce a mechanical movement. It consists of a big wheel with transversal blades and is situated in water streams, which, with the help of the blades, gives a continuous movement to the wheel. A series of containers is fixed along the circumferences of the wheel, and with the movement of the wheel they ...
Dec 14, 2007
To simulate a volcano, you just need plenty of observation and persistence. Look for videos (the Internet is full of them), photographs, anything that can help you to understand the mechanisms of nature. In this example we tried to simulate a very liquid lava, with several magma explosions, like a Hawaiian-type volcano.
The best way to start is to test with one emitter, a gravity daemon and a ...
Dec 10, 2007
We would like to start Labs with something challenging, so we have chosen a really amazing natural phenomena for our first experiment, one of the most spectacular manifestations of Earth’s geological activity: volcanoes.
There are different types of volcanoes, created by different types of classifications, and they are distributed around certain regions of the planet like Central America or the Asian side of the Pacific Ocean.
Volcanoes are the sole ...
Dec 10, 2007
Submit a challenge. The challenge blackboard is where you can propose new themes of general interest to the whole community. The Next Limit team may or may not accept your challenge. Please note that this is not technical support and we cannot offer solutions to specific technical problems. For specific questions please write here.
Dec 7, 2007
Hi!
Welcome to the RFLabs!
RealFlow is much more than "just fluids". There is a whole world of natural phenomena that RF can simulate. RFLabs is the place where you can experiment, expand your RF horizons as well as push the limits of your RF skills.
The Next Limit technical team is in charge of this website and are often hanging around the lab. They will be contributing material and ideas, ...